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Idol manager story mode1/19/2024 You don't have to press the notes just enjoy the performance from your idol formation! You can also rotate the screen to just see the performance, and hide the rhythm game-esque gameplay happening. When you see the main gameplay, the reason is now clear: the game is a fully automated pseudo-rhythm game. Why there's a lane setup? Well, let's find out. The unit members must be positioned according to the song's lane setup. The unit setup is pretty weird, for reasons that will soon be clear when we see the gameplay. Each song has their own lane setup and passing score. The stages are the live venues, with each venue having several songs with each song having their own passing score. However, when you progress your way, more modes will be unlockable, including daily stages, a high-score mode, a tower/dungeon mode, and of course, PvP. The main progression method of the game, the Live, is pretty much a set of levels that requires a certain score to pass. The fact that this even exists is a pretty large sign on how the gameplay and daily flow will look like. There is an idle resource-gathering mechanism that gives you a certain amount of coins and lesson pieces per minute up to a maximum of around 12 hours stored resources. This screen also brings you to miscellaneous stuff like events, missions, and shop. The home screen is the gateway to the main progression mode in this game: Lives. The vibes are so science-fiction like, I thought that I'm playing a space game! The introduction is a video. The tutorial experience basically guides you through the essentials of the game, which I will cover later in this review as we go. Especially the name input screen, that is straight out of a spaceship. The first-step experience (pun intended) reminds me a lot of. One dy before the release, I almost thought that the game is written in Flutter, thanks to the design. It feels very professional, and I almost thought that this game is made with Flutter or something. What strikes me, however, is the design that they implemented for the game. When I opened the game for the first, I was of course greeted with the title screen.
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